public abstract class FrameDecoder extends SimpleChannelUpstreamHandler implements LifeCycleAwareChannelHandler
ChannelBuffer
s into a meaningful frame object.
In a stream-based transport such as TCP/IP, packets can be fragmented and reassembled during transmission even in a LAN environment. For example, let us assume you have received three packets:
+-----+-----+-----+ | ABC | DEF | GHI | +-----+-----+-----+because of the packet fragmentation, a server can receive them like the following:
+----+-------+---+---+ | AB | CDEFG | H | I | +----+-------+---+---+
FrameDecoder
helps you defrag the received packets into one or more
meaningful frames that could be easily understood by the
application logic. In case of the example above, your FrameDecoder
implementation could defrag the received packets like the following:
+-----+-----+-----+ | ABC | DEF | GHI | +-----+-----+-----+
The following code shows an example handler which decodes a frame whose first 4 bytes header represents the length of the frame, excluding the header.
MESSAGE FORMAT ============== Offset: 0 4 (Length + 4) +--------+------------------------+ Fields: | Length | Actual message content | +--------+------------------------+ DECODER IMPLEMENTATION ====================== public class IntegerHeaderFrameDecoder extendsFrameDecoder
{@Override
protected Object decode(ChannelHandlerContext
ctx,channel
,ChannelBuffer
buf) throws Exception { // Make sure if the length field was received. if (buf.readableBytes() < 4) { // The length field was not received yet - return null. // This method will be invoked again when more packets are // received and appended to the buffer. return null; } // The length field is in the buffer. // Mark the current buffer position before reading the length field // because the whole frame might not be in the buffer yet. // We will reset the buffer position to the marked position if // there's not enough bytes in the buffer. buf.markReaderIndex(); // Read the length field. int length = buf.readInt(); // Make sure if there's enough bytes in the buffer. if (buf.readableBytes() < length) { // The whole bytes were not received yet - return null. // This method will be invoked again when more packets are // received and appended to the buffer. // Reset to the marked position to read the length field again // next time. buf.resetReaderIndex(); return null; } // There's enough bytes in the buffer. Read it.ChannelBuffer
frame = buf.readBytes(length); // Successfully decoded a frame. Return the decoded frame. return frame; } }
ChannelBuffer
Please note that you can return an object of a different type than
ChannelBuffer
in your decode()
and decodeLast()
implementation. For example, you could return a
POJO so that the next
ChannelUpstreamHandler
receives a MessageEvent
which
contains a POJO rather than a ChannelBuffer
.
If you are going to write a protocol multiplexer, you will probably want to
replace a FrameDecoder
(protocol detector) with another
FrameDecoder
or ReplayingDecoder
(actual protocol decoder).
It is not possible to achieve this simply by calling
ChannelPipeline.replace(ChannelHandler, String, ChannelHandler)
, but
some additional steps are required:
public class FirstDecoder extendsFrameDecoder
{ public FirstDecoder() { super(true); // Enable unfold }@Override
protected Object decode(ChannelHandlerContext
ctx,Channel
channel,ChannelBuffer
buf) { ... // Decode the first message Object firstMessage = ...; // Add the second decoder ctx.getPipeline().addLast("second", new SecondDecoder()); // Remove the first decoder (me) ctx.getPipeline().remove(this); if (buf.readable()) { // Hand off the remaining data to the second decoder return new Object[] { firstMessage, buf.readBytes(buf.readableBytes()) }; } else { // Nothing to hand off return firstMessage; } } }
ChannelHandler.Sharable
Modifier and Type | Field and Description |
---|---|
protected ChannelBuffer |
cumulation |
static int |
DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS |
Modifier | Constructor and Description |
---|---|
protected |
FrameDecoder() |
protected |
FrameDecoder(boolean unfold) |
Modifier and Type | Method and Description |
---|---|
protected int |
actualReadableBytes()
Returns the actual number of readable bytes in the internal cumulative
buffer of this decoder.
|
void |
afterAdd(ChannelHandlerContext ctx) |
void |
afterRemove(ChannelHandlerContext ctx) |
protected ChannelBuffer |
appendToCumulation(ChannelBuffer input) |
void |
beforeAdd(ChannelHandlerContext ctx) |
void |
beforeRemove(ChannelHandlerContext ctx) |
void |
channelClosed(ChannelHandlerContext ctx,
ChannelStateEvent e)
Invoked when a
Channel was closed and all its related resources
were released. |
void |
channelDisconnected(ChannelHandlerContext ctx,
ChannelStateEvent e)
Invoked when a
Channel was disconnected from its remote peer. |
protected void |
cleanup(ChannelHandlerContext ctx,
ChannelStateEvent e)
|
protected abstract Object |
decode(ChannelHandlerContext ctx,
Channel channel,
ChannelBuffer buffer)
Decodes the received packets so far into a frame.
|
protected Object |
decodeLast(ChannelHandlerContext ctx,
Channel channel,
ChannelBuffer buffer)
Decodes the received data so far into a frame when the channel is
disconnected.
|
void |
exceptionCaught(ChannelHandlerContext ctx,
ExceptionEvent e)
Invoked when an exception was raised by an I/O thread or a
ChannelHandler . |
protected ChannelBuffer |
extractFrame(ChannelBuffer buffer,
int index,
int length)
Extract a Frame of the specified buffer.
|
int |
getMaxCumulationBufferCapacity()
See
setMaxCumulationBufferCapacity(int) for explaintation of this setting |
int |
getMaxCumulationBufferComponents()
Returns the maximum number of components in the cumulation buffer.
|
protected ChannelBuffer |
internalBuffer()
Returns the internal cumulative buffer of this decoder.
|
boolean |
isUnfold() |
void |
messageReceived(ChannelHandlerContext ctx,
MessageEvent e)
Invoked when a message object (e.g:
ChannelBuffer ) was received
from a remote peer. |
protected ChannelBuffer |
newCumulationBuffer(ChannelHandlerContext ctx,
int minimumCapacity)
Create a new
ChannelBuffer which is used for the cumulation. |
void |
replace(String handlerName,
ChannelHandler handler)
|
void |
setMaxCumulationBufferCapacity(int copyThreshold)
Set the maximal capacity of the internal cumulation ChannelBuffer to use
before the
FrameDecoder tries to minimize the memory usage by
"byte copy". |
void |
setMaxCumulationBufferComponents(int maxCumulationBufferComponents)
Sets the maximum number of components in the cumulation buffer.
|
void |
setUnfold(boolean unfold) |
protected void |
unfoldAndFireMessageReceived(ChannelHandlerContext context,
SocketAddress remoteAddress,
Object result) |
protected ChannelBuffer |
updateCumulation(ChannelHandlerContext ctx,
ChannelBuffer input) |
channelBound, channelConnected, channelInterestChanged, channelOpen, channelUnbound, childChannelClosed, childChannelOpen, handleUpstream, writeComplete
public static final int DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS
protected ChannelBuffer cumulation
protected FrameDecoder()
protected FrameDecoder(boolean unfold)
public final boolean isUnfold()
public final void setUnfold(boolean unfold)
public final int getMaxCumulationBufferCapacity()
setMaxCumulationBufferCapacity(int)
for explaintation of this settingpublic final void setMaxCumulationBufferCapacity(int copyThreshold)
FrameDecoder
tries to minimize the memory usage by
"byte copy".
What you use here really depends on your application and need. Using
Integer.MAX_VALUE
will disable all byte copies but give you the
cost of a higher memory usage if big ChannelBuffer
's will be
received.
By default a threshold of 0
is used, which means it will
always copy to try to reduce memory usagecopyThreshold
- the threshold (in bytes) or Integer.MAX_VALUE
to
disable it. The value must be at least 0IllegalStateException
- get thrown if someone tries to change this setting after the
Decoder was added to the ChannelPipeline
public final int getMaxCumulationBufferComponents()
DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS
.public final void setMaxCumulationBufferComponents(int maxCumulationBufferComponents)
DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS
and its minimum allowed value is 2
.public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception
SimpleChannelUpstreamHandler
ChannelBuffer
) was received
from a remote peer.messageReceived
in class SimpleChannelUpstreamHandler
Exception
protected ChannelBuffer appendToCumulation(ChannelBuffer input)
protected ChannelBuffer updateCumulation(ChannelHandlerContext ctx, ChannelBuffer input)
public void channelDisconnected(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception
SimpleChannelUpstreamHandler
Channel
was disconnected from its remote peer.channelDisconnected
in class SimpleChannelUpstreamHandler
Exception
public void channelClosed(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception
SimpleChannelUpstreamHandler
Channel
was closed and all its related resources
were released.channelClosed
in class SimpleChannelUpstreamHandler
Exception
public void exceptionCaught(ChannelHandlerContext ctx, ExceptionEvent e) throws Exception
SimpleChannelUpstreamHandler
ChannelHandler
.exceptionCaught
in class SimpleChannelUpstreamHandler
Exception
protected abstract Object decode(ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer) throws Exception
extractFrame(ChannelBuffer, int, int)
method,
to make optimizations easier later.ctx
- the context of this handlerchannel
- the current channelbuffer
- the cumulative buffer of received packets so far.
Note that the buffer might be empty, which means you
should not make an assumption that the buffer contains
at least one byte in your decoder implementation.null
if there's not enough data in the buffer to decode a frame.Exception
protected Object decodeLast(ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer) throws Exception
ctx
- the context of this handlerchannel
- the current channelbuffer
- the cumulative buffer of received packets so far.
Note that the buffer might be empty, which means you
should not make an assumption that the buffer contains
at least one byte in your decoder implementation.null
if there's not enough data in the buffer to decode a frame.Exception
protected final void unfoldAndFireMessageReceived(ChannelHandlerContext context, SocketAddress remoteAddress, Object result)
protected void cleanup(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception
channelDisconnected(ChannelHandlerContext, ChannelStateEvent)
and
channelClosed(ChannelHandlerContext, ChannelStateEvent)
Exception
protected ChannelBuffer newCumulationBuffer(ChannelHandlerContext ctx, int minimumCapacity)
ChannelBuffer
which is used for the cumulation.
Sub-classes may override this.ctx
- ChannelHandlerContext
for this handlerChannelBuffer
which is used for cumulationpublic void replace(String handlerName, ChannelHandler handler)
FrameDecoder
in the ChannelPipeline
with the given ChannelHandler
. All
remaining bytes in the ChannelBuffer
will get send to the new ChannelHandler
that was used
as replacementprotected int actualReadableBytes()
internalBuffer().readableBytes()
.protected ChannelBuffer internalBuffer()
protected ChannelBuffer extractFrame(ChannelBuffer buffer, int index, int length)
public void beforeAdd(ChannelHandlerContext ctx) throws Exception
beforeAdd
in interface LifeCycleAwareChannelHandler
Exception
public void afterAdd(ChannelHandlerContext ctx) throws Exception
afterAdd
in interface LifeCycleAwareChannelHandler
Exception
public void beforeRemove(ChannelHandlerContext ctx) throws Exception
beforeRemove
in interface LifeCycleAwareChannelHandler
Exception
public void afterRemove(ChannelHandlerContext ctx) throws Exception
afterRemove
in interface LifeCycleAwareChannelHandler
Exception
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