public class SocksInitResponseDecoder extends ReplayingDecoder<SocksInitResponseDecoder.State>
ChannelBuffer
s into SocksInitResponse
.
Before returning SocksResponse decoder removes itself from pipeline.Modifier and Type | Class and Description |
---|---|
static class |
SocksInitResponseDecoder.State |
ChannelHandler.Sharable
cumulation, DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS
Constructor and Description |
---|
SocksInitResponseDecoder() |
Modifier and Type | Method and Description |
---|---|
protected Object |
decode(ChannelHandlerContext ctx,
Channel channel,
ChannelBuffer buffer,
SocksInitResponseDecoder.State state)
Decodes the received packets so far into a frame.
|
checkpoint, checkpoint, cleanup, decode, decodeLast, decodeLast, getState, internalBuffer, messageReceived, setState
actualReadableBytes, afterAdd, afterRemove, appendToCumulation, beforeAdd, beforeRemove, channelClosed, channelDisconnected, exceptionCaught, extractFrame, getMaxCumulationBufferCapacity, getMaxCumulationBufferComponents, isUnfold, newCumulationBuffer, replace, setMaxCumulationBufferCapacity, setMaxCumulationBufferComponents, setUnfold, unfoldAndFireMessageReceived, updateCumulation
channelBound, channelConnected, channelInterestChanged, channelOpen, channelUnbound, childChannelClosed, childChannelOpen, handleUpstream, writeComplete
protected Object decode(ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer, SocksInitResponseDecoder.State state) throws Exception
ReplayingDecoder
decode
in class ReplayingDecoder<SocksInitResponseDecoder.State>
ctx
- the context of this handlerchannel
- the current channelbuffer
- the cumulative buffer of received packets so far.
Note that the buffer might be empty, which means you
should not make an assumption that the buffer contains
at least one byte in your decoder implementation.state
- the current decoder state (null
if unused)Exception
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