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Reference counted objects

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Since Netty version 4, the life cycle of certain objects are managed by their reference counts, so that Netty can return them (or their shared resources) to an object pool (or an object allocator) as soon as it is not used anymore. Garbage collection and reference queues do not provide efficient real-time guarantee of unreachability, while reference-counting provides an alternative mechanism at the cost of slight inconvenience.

ByteBuf is the most notable type taking advantage of reference counting to improve the allocation and deallocation performance, and this page will explain how reference counting in Netty works using ByteBuf.

Basics of reference counting

The initial reference count of a reference-counted object is 1:

ByteBuf buf = ctx.alloc().directBuffer();
assert buf.refCnt() == 1;

When you release the reference-counted object, its reference count is decreased by 1. If the reference count reaches 0, the reference-counted object is deallocated or returned to the object pool it came from:

assert buf.refCnt() == 1;
// release() returns true only if the reference count becomes 0.
boolean destroyed = buf.release();
assert destroyed;
assert buf.refCnt() == 0;

Dangling reference

Attempting to access the reference-counted object, whose reference count is 0, will trigger an IllegalReferenceCountException:

assert buf.refCnt() == 0;
try {
  buf.writeLong(0xdeadbeef);
  throw new Error("should not reach here");
} catch (IllegalReferenceCountExeception e) {
  // Expected
}

Increasing the reference count

A reference count can also be incremented via the retain() operation, as long as it is not yet destroyed:

ByteBuf buf = ctx.alloc().directBuffer();
assert buf.refCnt() == 1;

buf.retain();
assert buf.refCnt() == 2;

boolean destroyed = buf.release();
assert !destroyed;
assert buf.refCnt() == 1;

Who destroys it?

The general rule of thumb is that the party that accesses a reference-counted object last is also responsible for the destruction of that reference-counted object. Specifically:

  • If a [sending] component is supposed to pass a reference-counted object to another [receiving] component, the sending component usually does not need to destroy it but defers that decision to the receiving component.
  • If a component consumes a reference-counted object and knows nothing else will access it anymore (i.e., does not pass along a reference to yet another component), the component should destroy it.

Here is a simple example:

public ByteBuf a(ByteBuf input) {
    input.writeByte(42);
    return input;
}

public ByteBuf b(ByteBuf input) {
    try {
        output = input.alloc().directBuffer(input.readableBytes() + 1);
        output.writeBytes(input);
        output.writeByte(42);
        return output;
    } finally {
        input.release();
    }
}

public void c(ByteBuf input) {
    System.out.println(input);
    input.release();
}

public void main() {
    ...
    ByteBuf buf = ...;
    // This will print buf to System.out and destroy it.
    c(b(a(buf)));
    assert buf.refCnt() == 0;
}
Action Who should release? Who released?
1. main() creates buf bufmain()
2. main() calls a() with buf bufa()
3. a() returns buf merely. bufmain()
4. main() calls b() with buf bufb()
5. b() returns the copy of buf bufb(), copymain() b() releases buf
6. main() calls c() with copy copyc()
7. c() swallows copy copyc() c() releases copy

Derived buffers

ByteBuf.duplicate(), ByteBuf.slice() and ByteBuf.order(ByteOrder) create a derived buffer which shares the memory region of the parent buffer. A derived buffer does not have its own reference count, but shares the reference count of the parent buffer.

ByteBuf parent = ctx.alloc().directBuffer();
ByteBuf derived = parent.duplicate();

// Creating a derived buffer does not increase the reference count.
assert parent.refCnt() == 1;
assert derived.refCnt() == 1;

In contrast, ByteBuf.copy() and ByteBuf.readBytes(int) are not derived buffers. The returned ByteBuf is allocated and will need to be released.

Note that a parent buffer and its derived buffers share the same reference count, and the reference count does not increase when a derived buffer is created. Therefore, if you are going to pass a derived buffer to an other component of your application, you will have to call retain() on it first.

ByteBuf parent = ctx.alloc().directBuffer(512);
parent.writeBytes(...);

try {
    while (parent.isReadable(16)) {
        ByteBuf derived = parent.readSlice(16);
        derived.retain();
        process(derived);
    }
} finally {
    parent.release();
}
...

public void process(ByteBuf buf) {
    ...
    buf.release();
}

ByteBufHolder interface

Sometimes, a ByteBuf is contained by a buffer holder, such as DatagramPacket, HttpContent, and WebSocketframe. Those types extend a common interface called ByteBufHolder.

A buffer holder shares the reference count of the buffer it contains, just like a derived buffer.

Reference-counting in ChannelHandler

Inbound messages

When an event loop reads data into a ByteBuf and triggers a channelRead() event with it, it is the responsibility of the ChannelHandler in the corresponding pipeline to release the buffer. Therefore, the handler that consumes the received data should call release() on the data in its channelRead() handler method:

public void channelRead(ChannelHandlerContext ctx, Object msg) {
    ByteBuf buf = (ByteBuf) msg;
    try {
        ...
    } finally {
        buf.release();
    }
}

As explained in the 'Who destroys?' section of this document, if your handler passes the buffer (or any reference-counted object) to the next handler, you don't need to release it:

public void channelRead(ChannelHandlerContext ctx, Object msg) {
    ByteBuf buf = (ByteBuf) msg;
    ...
    ctx.fireChannelRead(buf);
}

Note that ByteBuf isn't the only reference-counted type in Netty. If you are dealing with the messages generated by decoders, it is very likely that the message is also reference-counted:

// Assuming your handler is placed next to `HttpRequestDecoder`
public void channelRead(ChannelHandlerContext ctx, Object msg) {
    if (msg instanceof HttpRequest) {
        HttpRequest req = (HttpRequest) msg;
        ...
    }
    if (msg instanceof HttpContent) {
        HttpContent content = (HttpContent) msg;
        try {
            ...
        } finally {
            content.release();
        }
    }
}

If you are in doubt or you want to simplify releasing the messages, you can use ReferenceCountUtil.release():

public void channelRead(ChannelHandlerContext ctx, Object msg) {
    try {
        ...
    } finally {
        ReferenceCountUtil.release(msg);
    }
}

Alternatively, you could consider extending SimpleChannelHandler which calls ReferenceCountUtil.release(msg) for all messages you receive.

Outbound messages

Unlike inbound messages, outbound messages are created by your application, and it is the responsibility of Netty to release these after writing them out to the wire. However, the handlers that intercept your write requests should make sure to release any intermediary objects properly. (e.g. encoders)

// Simple-pass through
public void write(ChannelHandlerContext ctx, Object message, ChannelPromise promise) {
    System.err.println("Writing: " + message);
    ctx.write(message, promise);
}

// Transformation
public void write(ChannelHandlerContext ctx, Object message, ChannelPromise promise) {
    if (message instanceof HttpContent) {
        // Transform HttpContent to ByteBuf.
        HttpContent content = (HttpContent) message;
        try {
            ByteBuf transformed = ctx.alloc().buffer();
            ....
            ctx.write(transformed, promise);
        } finally {
            content.release();
        }
    } else {
        // Pass non-HttpContent through.
        ctx.write(message, promise);
    }
}

Troubleshooting buffer leaks

The disadvantage of reference counting is that it is easy to leak the reference-counted objects. Because the JVM is not aware of the reference counting Netty implements, it will automatically garbage collect them once they become unreachable, even if their reference counts are not zero. An object cannot be resurrected once garbage collected, and thus cannot be returned to the pool it came from and thus will produce a memory leak.

Fortunately, despite the difficulty of finding leaks, Netty will by default sample about 1% of buffer allocations to check if there is a leak in your application. In case of leak, you will find the following log message:

LEAK: ByteBuf.release() was not called before it's garbage-collected. Enable advanced leak reporting to find out where the leak occurred. To enable advanced leak reporting, specify the JVM option '-Dio.netty.leakDetectionLevel=advanced' or call ResourceLeakDetector.setLevel()

Relaunch your application with the JVM option mentioned above and you will see the recent locations of your application where the leaked buffer was accessed. The following output shows a leak from our unit test (XmlFrameDecoderTest.testDecodeWithXml()):

Running io.netty.handler.codec.xml.XmlFrameDecoderTest
15:03:36.886 [main] ERROR io.netty.util.ResourceLeakDetector - LEAK: ByteBuf.release() was not called before it's garbage-collected.
Recent access records: 1
#1:
	io.netty.buffer.AdvancedLeakAwareByteBuf.toString(AdvancedLeakAwareByteBuf.java:697)
	io.netty.handler.codec.xml.XmlFrameDecoderTest.testDecodeWithXml(XmlFrameDecoderTest.java:157)
	io.netty.handler.codec.xml.XmlFrameDecoderTest.testDecodeWithTwoMessages(XmlFrameDecoderTest.java:133)
	...

Created at:
	io.netty.buffer.UnpooledByteBufAllocator.newDirectBuffer(UnpooledByteBufAllocator.java:55)
	io.netty.buffer.AbstractByteBufAllocator.directBuffer(AbstractByteBufAllocator.java:155)
	io.netty.buffer.UnpooledUnsafeDirectByteBuf.copy(UnpooledUnsafeDirectByteBuf.java:465)
	io.netty.buffer.WrappedByteBuf.copy(WrappedByteBuf.java:697)
	io.netty.buffer.AdvancedLeakAwareByteBuf.copy(AdvancedLeakAwareByteBuf.java:656)
	io.netty.handler.codec.xml.XmlFrameDecoder.extractFrame(XmlFrameDecoder.java:198)
	io.netty.handler.codec.xml.XmlFrameDecoder.decode(XmlFrameDecoder.java:174)
	io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:227)
	io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:140)
	io.netty.channel.ChannelHandlerInvokerUtil.invokeChannelReadNow(ChannelHandlerInvokerUtil.java:74)
	io.netty.channel.embedded.EmbeddedEventLoop.invokeChannelRead(EmbeddedEventLoop.java:142)
	io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:317)
	io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:846)
	io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:176)
	io.netty.handler.codec.xml.XmlFrameDecoderTest.testDecodeWithXml(XmlFrameDecoderTest.java:147)
	io.netty.handler.codec.xml.XmlFrameDecoderTest.testDecodeWithTwoMessages(XmlFrameDecoderTest.java:133)
	...

If you use Netty 5 or above, an additional information is provided to help you find which handler handled the leaked buffer lastly. The following example shows that the leaked buffer was handled by the handler whose name is EchoServerHandler#0 and then garbage-collected, which means it is likely that EchoServerHandler#0 forgot to release the buffer:

12:05:24.374 [nioEventLoop-1-1] ERROR io.netty.util.ResourceLeakDetector - LEAK: ByteBuf.release() was not called before it's garbage-collected.
Recent access records: 2
#2:
	Hint: 'EchoServerHandler#0' will handle the message from this point.
	io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:329)
	io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:846)
	io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:133)
	io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:485)
	io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:452)
	io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:346)
	io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:794)
	java.lang.Thread.run(Thread.java:744)
#1:
	io.netty.buffer.AdvancedLeakAwareByteBuf.writeBytes(AdvancedLeakAwareByteBuf.java:589)
	io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208)
	io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:125)
	io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:485)
	io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:452)
	io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:346)
	io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:794)
	java.lang.Thread.run(Thread.java:744)
Created at:
	io.netty.buffer.UnpooledByteBufAllocator.newDirectBuffer(UnpooledByteBufAllocator.java:55)
	io.netty.buffer.AbstractByteBufAllocator.directBuffer(AbstractByteBufAllocator.java:155)
	io.netty.buffer.AbstractByteBufAllocator.directBuffer(AbstractByteBufAllocator.java:146)
	io.netty.buffer.AbstractByteBufAllocator.ioBuffer(AbstractByteBufAllocator.java:107)
	io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123)
	io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:485)
	io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:452)
	io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:346)
	io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:794)
	java.lang.Thread.run(Thread.java:744)

Leak detection levels

There are currently 4 levels of leak detection:

  • DISABLED - disables leak detection completely. Not recommended.
  • SIMPLE - tells if there is a leak or not for 1% of buffers. Default.
  • ADVANCED - tells where the leaked buffer was accessed for 1% of buffers.
  • PARANOID - Same with ADVANCED except that it's for every single buffer. Useful for automated testing phase. You could fail the build if the build output contains 'LEAK: '.

You can specify the leak detection level as a JVM option -Dio.netty.leakDetection.level

java -Dio.netty.leakDetection.level=advanced ...

NOTE: This property used to be called io.netty.leakDetectionLevel.

Best practices to avoid leaks

  • Run your unit tests and integration tests at PARANOID leak detection level, as well as at SIMPLE level.
  • Canary your application before rolling out to the entire cluster at SIMPLE level for a reasonably long time to see if there's a leak.
  • If there is a leak, canary again at ADVANCED level to get some hints about where the leak is coming from.
  • Do not deploy an application with a leak to the entire cluster.

Fixing leaks in unit tests

It is very easy to forget to release a buffer or a message in a unit test. It will generate a leak warning, but it does not necessarily mean that your application has a leak. Instead of wrapping your unit tests with try-finally blocks to release all buffers, you can use ReferenceCountUtil.releaseLater() utility method:

import static io.netty.util.ReferenceCountUtil.*;

@Test
public void testSomething() throws Exception {
    // ReferenceCountUtil.releaseLater() will keep the reference of buf,
    // and then release it when the test thread is terminated.
    ByteBuf buf = releaseLater(Unpooled.directBuffer(512));
    ...
}

External Links:

Why do we need to manually handle reference counting for Netty ByteBuf if JVM GC is still in place?

Buffer ownership in Netty 4: How is buffer life-cycle managed?

Last retrieved on 11-Oct-2024